
Tech Stack
Description
Built a two-player game inspired by Cornell’s Dragon Day rivalry. Each player straps a FRDM-KL46Z board to their body and physically jumps or ducks to control their character in a Python pygame race.
On the board side, I implemented accelerometer sampling, gesture detection, and serial transmission with concurrency and spinlocks. On the laptop side, we integrated dual serial streams into a pygame engine with collision detection and win screens.
I debugged UART initialization, calibrated thresholds empirically, and designed the serial protocol. Our collaboration bridged embedded firmware with a laptop game engine, creating a head-to-head survival race across Cornell’s Arts Quad.
- Developed board-side firmware for accelerometer sampling and gesture detection.
- Implemented spinlock-protected concurrency and real-time scheduling.
- Designed serial protocol and debugged UART initialization.
- Integrated dual serial streams into Python pygame for two-player gameplay.
- Created calibration tool to empirically tune jump/duck thresholds.
Page Info
Gameplay Screenshot
Two-player race across Cornell’s Arts Quad, dodging obstacles like the Clock Tower and flying pumpkin.

Board Setup
FRDM-KL46Z boards strapped to players for gesture input.

Accelerometer Debugging
Calibrating jump and duck thresholds from accelerometer data.

Team Collaboration
Working together to integrate embedded boards with the Python game engine.
